3/20/2024 0 Comments Realflow smoke maya![]() ![]() Another reason I am using Phoenix is that, The Chaosgroup (creators of VRay and Phoenix FD) offer a student version for around £70, but Fume FX do not. This is one of the reasons I am using Phoenix as my simulator this term. They are both plugins for Maya and other packages, they are very similar in terms of functionality, however Fume FX only deals with volumetric and and particle fluid dynamics, whereas Phoenix FD has the option for liquid fluid dynamics as well. Phoenix and Fume are very similar software packages. This came in handy for a project where I needed to make an oil like substance, but for this project I want to create something of a higher quality. I have been using it last term and this term, the simulations are quick, but the meshing tools, I find at smaller resolutions, make the liquid look too smooth and more paint like instead of like water. ![]() The node based system and focused tools make Realflow a much easier program to learn. However unlike Houdini, Realflow only deals with dynamics, mostly fluid dynamics, but it has some soft body and rigid body functionality. Realflow is node based like Houdini, a workflow I find much easier to use, the ability to view the whole work tree and make non destructive changes. As well as liquids it can create soft and hard body and even granular simulations, like sand and snow. To medium scale rivers and large scale ocean surface simulations. Its functionality ranges from small, macro liquid simulations, like water droplets. Real flow is a dedicated fluid simulation program. It would be like learning how to use Maya x10 all over again. The drawback of Houdini is due to its complexity and wide range of tools, it takes a long time to become proficient at using it. It has all the dynamics tools built into the vanilla version, with no plugins required. Its customise-ability and functionality is next to none for any dynamics solution. Houdini is generally the go to for any sort of simulation. Its main focus has been on effective built in simulation tools, but with recent updates its modelling, rigging and animating tools have become close to that of Maya, if not even more. Houdini is a procedural node based 3D package, its functionality is not too dissimilar to that of Maya. From my experience and research the main packages used are Houdini, Realflow, Phoenix FD and FumeFX. There are a bunch of software packages used in the industry for the creation of dynamic simulations. Although they are hardly ever the main aspect of an animation (bar something like Moana) they really help to add that extra dimension of detail. Simulations are found all across the animation industry, you’ll find it in games, feature films, tv and adverts. With this unit I can put all my time into researching and developing these specific skills, preparing me for the industry, plus giving me some dynamics to put into my show reel, which I desperately need. In, past projects I have been able to use some dynamics but its always been overshadowed by animation or modelling etc. I want to take the opportunity of this unit to completely focus on improving my fluid dynamics skills. ![]()
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